This has been fixed in the extremely buggy v1.2.5 expansion pack by TeamX.ĥ. The Medic in Vault 13 doesn't seem to heal when you are hurt. Their v1.3.2 patch deletes the ability to talk to a dog in a special encounter, which I believe was supposed to be a joke on the devs part (not quite remembering this one, sorry if I'm wrong).Ĥ. I'm gonna recheck this, 'cause it's a possibility it's actually introduced bu their expansion pack.ģ. This is only the case with the game patched TeamX's unofficial patch. Also, the game crashed several times when using the main exit from Shady Sands as a location too. Numerous times when I exit the main part of Shady Sands (to the east part of the settlement, where the Brahma Pens and the Garden are present), the game crashes - but only on the upper half of the griddy bit. This has not occurred on one case, in which nothing at all happened when I played.Ģ. Instead, his lying body rotates for 90% and continues forever lying in that bizarre and unrealistic position. Well, v1.3.2 patch says that it fixes that Jarvis, poisoned (bitten by a Rad Scorpion) Seth's brother in Shady Sands, gets up after the player uses a Radscorpion-tail-made-by-doctor-Razlo antidote on him like he's supposed to (becoming a normal Shady Sands inhabitant). It's nothing like his truly ultimate F2 guide.ġ. Click to expand.I would like to point you out that Per's guide covers only about 35% of the whole game, missing some of the many interesting moments that appear to be buggy, and has several mistakes on its part.
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